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Demographics for Website - Mobile Devices by OS 2
Hi there. You guys maybe wondering what have I been up to, since I haven’t been posting much lately in my blog. Well, things have been quite busy for me, both personally and professionally and you all know the Christmas season is pretty much a time where we barely have […]

Thanks a lot to y'all! (2012 Summary)


Zynga game shutdown
The very first piece of news I read today was about Zynga’s shutdown of some of its titles because they were no longer profitable. Reading that was kind of sad. I mean, I can understand that since last year’s problems with Zynga’s IPO and the massive depreciation the company was […]

Business as usual


I’ve been working a little bit more on the Game Design Document of Chaosity to include several gameplay elements and also weapons and defensive devices. For those of you who have no idea what Chaosity is, check this post. 🙂 It has been busy for us and we were fortunate […]

Chaosity Concept Art



Internet Piracy - A lost cause
Hi Everyone! I know it has been quite silent here for a while but I have been very busy lately with several things and haven’t had the chance to blog and neither inspiration to write about anything. Nevertheless, my mind is still working and I do have a lot to […]

Piracy in Games: Fight it? No, embrace it!


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I just saw the last episode of the popular Off Book webisode and I couldn’t help but blogging about it. For those of you who don’t know what it is about, Off Book is a web series related to all forms of art expression “that explores cutting edge arts and the […]

The Art in Video Games




Chaosity Hovercraft Concept
First of all, today is my son’s 11th Birthday. So this post is dedicated to him simply because I love him very much. 🙂 About a week ago, I’ve mentioned I was working on a new project but I couldn’t tell much detail about it, but now I can add […]

Chaosity – Background Story



Allo Allo Goal
Alright, so… I wasn’t able to write down a concept design for Game Design Challenge: The Next Step For Team Fortress 2 because I was on vacation back then and pretty much made sure I wouldn’t touch a computer during that time, but I was thrilled with the announcement of Game Design Challenge: The […]

Game Design Challenge: 'Allo 'Allo! – René in Love